![]() ![]() SSF Commando Squad (2 Command Points, 440 Manpower, 10 Pop) Calls in an off-map Smoke Barrage, blocking line of sight over a large area.Smoke Screen (1 Command Point, 50 Munitions) Illuminates the target area with flares, providing line of sight and granting increased accuracy for friendly infantry.Raiding Flares (1 Command Point, 65 Munitions) The Combat Operations tree starts with a choice between Raiding Flares and Smoke Screen, which is followed by the famous SSF Commando Squad, and then a choice between Assault Operation and Air Re-Supply Operation. Precision Sweep fires a more accurate barrage of incendiary rockets, while Jettison Launcher will remove the Whizzbang to convert the tank into an ordinary M4A1 Sherman from the US Forces roster. Gains either the ability to perform a Precision Sweep or Jettison Launcher at Veterancy Rank 1.The Whizzbang can fire a devastating rocket barrage at close to medium range, but takes 90 seconds to reload.Calls in an M4A1 Sherman equipped with a Whizzbang rocket launcher in place of its main cannon.M4A1 Sherman Whizbang (6 Command Points, 400 Manpower, 100 Fuel, 14 Pop) Identical to the P-47 Strafing Run from the Air Support Center. Calls in a pair of P-47 fighter-bombers to strafe the target area, dealing damage and suppressing infantry.P-47 Strafing Runs (3 Command Points, 100 Munitions) Marks an enemy vehicle for a short time, providing line of sight to it even if it retreats and making it easier to hit and penetrate.Mark Vehicle (2 Command Points, 60 Munitions) Deploys an M29 Weasel carrying an Engineer Squad with the M2 Flamethrower upgrade.M29 Weasel Assault Team (1 Command Point, 360 Manpower, 8 Pop) Signal Layer causes all territory taken by the Weasel to generate more resources, while the Medical Station allows the Weasel to heal nearby infantry when out of combat and stationary. Can gain either the Signal Layer or Medical Station ability at Veterancy Rank 1.30cal Machine Gun (30 Munitions) for some light anti-infantry firepower. Can be upgraded with a Pintle-Mounted.30 cal HMG or M1 Mortar (75 Munitions each), allowing nearby infantry to form new weapons teams. Has the ability to deploy an unmanned.One of the few vehicles that can capture territory and self-repair when out of combat and stationary.A cheap recon and support vehicle, similar to the Wehrmacht's Kettenkrad but also able to carry infantry.The Paradropped Infantry tree begins with a choice between Pathfinders and the Heavy Machine Gun Paradrop, followed by the Paratrooper Squad Paradrop and finally the Anti-Tank Gun Team Paradrop. Calls in a massive bombardment in a long, line-shaped area that arrives after a 10-second delay.Calls in two P-47 fighter-bombers to strafe the target area with anti-tank rockets.Ĭarpet Bombing Run (5 Command Points, 200 Munitions).This effect lasts for one minute.ĭual P-47 Rocket Strike (3 Command Points, 120 Munitions) Any under-strength infantry or weapon team in the target area will be automatically reinforced from the air.Paradrop Reinforcements (2 Command Points, 80 Munitions) ![]() Calls in two Medical Crates that infantry units can interact with to heal outside of combat, and two Munitions crates that are worth 60 Munitions each.Supply Drop (1 Command Point, 150 Manpower) ![]()
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